Chapter 1: Art Licks Weekend 2013
The first version celebrates the independent
spirit of the galleries and artist-run spaces
of Art Licks Weekend by bringing them
together in a collective skyscraper.
Unable to afford rising real estate
rates, emerging galleries and artists
occupy the fringes of the city.
Bonus Levels is an ideal tower where
these places are brought together.
Each floor in the tower is dedicated to a
gallery participating in the festival, and the
structure and curatorial concept of their
physical space is reflected in its virtual double.
From white cubes to dark performance spaces
and psychogeographic maps, the game invites
each player to explore an alternate reality.
Bonus Levels is a series of utopian video game worlds by Lawrence Lek who removes the boundaries between public and private zones in London to create a landscape of open access.
The project is a continuous collage of sounds, maps, zones, and buildings, a record of the city in a state of becoming.
Chapter 2 : Delirious New Wick 2014
This installment imagines the zone surrounding London's 2012 Olympic Park as a primal utopia of floating islands, abandoned stadiums and post-industrial monuments.
Based on the physical maps of the area, the
level brings together three histories into
a single zone: primorial forests, deluxe
architecture, and artist-run colonies.
As government-endorsed regeneration
strategies spread over East London, the
player is invited to witness the conflict
between the area's past and its future.
Teleporter Pavilions beam the player into
inaccessible areas - up into the voids of
Anish Kapoor's Orbit tower and into the
Velodrome flying over the town below.