Chapter 2: Delirious New Wick
This installment imagines the zone surrounding London's 2012 Olympic Park as a primal utopia of floating islands, abandoned stadiums and post-industrial monuments.
Based on the physical maps of the area, the level brings together three histories into a single zone: primorial forests, deluxe architecture, and artist-run colonies.
As government-endorsed regeneration strategies spread over East London, the player is invited to witness the conflict between the area's past and its future.
Teleporter Pavilions beam the player into inaccessible areas - up into the voids of Anish Kapoor's Orbit tower and into the Velodrome flying over the town below.
February 2014
CHAPTER 2: Delirious New Wick (2014)- v.0.9
DOWNLOAD (348mb) - Windows | Mac
INSTRUCTIONS
Use the Arrow or WASD Keys to Move
Mouse or Trackpad to Look
Find the burning teleporters and the secret route to the Olympic Stadium, the Orbit, and the circling Velodrome.
v0.9 - 12.03.14
Note: If it runs slowly, use the 'fastest' setting.
SYSTEM REQUIREMENTS
Mac OSX or Windows 7/XP
Quad-core Intel or AMD CPU processor
4GB System RAM
NVIDIA or AMD ATI video card with 1GB of RAM
INSTALLATION
Download, Unzip and Run the .exe (Win) or the App (Mac)
A project for
Victoria & Albert Museum
Hackney Wick Takeover
28th February 2014
Curated by Ruth Lie
Text
Download
Credits
CHAPTER II
DELIRIOUS NEW WICK
ABOUT
Bonus Levels is a utopian world-in-progress that unfolds as an ongoing series of software, videos, performances, and installations.
Conceived as a virtual novel, each chapter uses simulation as a medium to assemble site-specific collages of objects and places drawn from reality.
These critical fictions draw from the language of architecture and cinema to explore altered states of presence and memory that exist in digital space.
Each level is rendered visible to the observer through a first-person perspective, a flaneur's point of view where the desire to explore and the need for individual agency both exist.
BIO
Lawrence Lek (b. 1982, Frankfurt) explores the physical experience of simulated presence through software, hardware, installations and performance.
ABOUT