Chapter 1: Art Licks Weekend 2013
The first version celebrates the independent spirit of the galleries and artist-run spaces of Art Licks Weekend by bringing them together in a collective skyscraper.
Unable to afford rising real estate rates, emerging galleries and artists occupy the fringes of the city. Bonus Levels is an ideal tower where these places are brought together.
Each floor in the tower is dedicated to a gallery participating in the festival, and the structure and curatorial concept of their physical space is reflected in its virtual double.
From white cubes to dark performance spaces and psychogeographic maps, the game invites each player to explore an alternate reality.
38b . A Brooks Art . A-Side B-Side . AltMFA . Asylum . Co-ordinate . Double N/A . Enclave . Hotel Elephant . La Scatola . Lubomirov-Easton . Other Asias . Public Assembly . Schwartz Gallery . Space Station Sixty-Five . Studio 180: POST Artists . The Ballad of Peckham Rye . The Institute of Jamais Vu . The White Building . Viktor Timofeev & Simon Werner . Vitrine Bermondsey Square . Vulpes Vulpes
CHAPTER 1: Art Licks Weekend (2013)- v.0.9
DOWNLOAD (305mb) - Windows | Mac
INSTRUCTIONS
Use the Arrow or WASD Keys to Move
Mouse or Trackpad to Look
Find the lift - Select a floor - highlighted red - Explore!
v0.9 - 12.03.14 - Comments welcome.
Note: If it runs slowly, use the 'fastest' setting.
SYSTEM REQUIREMENTS
Mac OSX or Windows 7/XP
Quad-core Intel or AMD CPU processor
4GB System RAM
NVIDIA or AMD ATI video card with 1GB of RAM
INSTALLATION
Download, Unzip and Run the .exe (Win) or the App (Mac)
Text
Download
Credits
CHAPTER I
A COLLECTIVE TOWER
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ABOUT
Bonus Levels is a utopian world-in-progress that unfolds as an ongoing series of software, videos, performances, and installations.
Conceived as a virtual novel, each chapter uses simulation as a medium to assemble site-specific collages of objects and places drawn from reality.
These critical fictions draw from the language of architecture and cinema to explore altered states of presence and memory that exist in digital space.
Each level is rendered visible to the observer through a first-person perspective, a flaneur's point of view where the desire to explore and the need for individual agency both exist.
BIO
Lawrence Lek (b. 1982, Frankfurt) explores the physical experience of simulated presence through software, hardware, installations and performance.
ABOUT