CHAPTER 8: Dalston, Mon Amour (2015) v.1.0
DOWNLOAD (~800mb) - Windows | Mac
SYSTEM REQUIREMENTS
This is a graphics-intensive program. If it runs slowly, set graphics quality to "Fastest" and resolution to 1024x768 or lower.
Mac OSX or Windows 7/8
Quad-core Intel or AMD CPU processor
4GB System RAM
NVIDIA or AMD ATI video card with 1GB of RAM
INSTALLATION
Windows: Download, Unzip and Run the .exe
Mac: Download and Run the App. May need to set your operating system to 'Run Apps from Unknown Developers' (link)
INSTRUCTIONS
Use the Arrow or WASD Keys to Move
Mouse or Trackpad to Look
Chapter 8: Dalston, Mon Amour
Interactive Site-specific installation
Open Source Festival
2-3 May 2015
Gillett Square, Dalston, London E9
Forgotten nightclubs. Neon-lit music venues. Turkish hangouts. Wild gardens. Rendered through a first-person perspective, this latest chapter of Lek’s ongoing Bonus Levels project reflects on the sense of collective amnesia brought about by perpetual redevelopment in Dalston.
This site-specific simulation brings together multiple histories of the area into a single zone: primordial forests, immigrant neighbourhood, deluxe apartments. As players roam around this video game utopia, a voiceover extracted from Alain Resnais’ film Hiroshima Mon Amour speaks to them about the nature of memory. It is a gradual, but relentless, sense of forgetting that comes with any form of urban regeneration.
Curated by Marie D'Elbee
Photography by Julien Bader
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CHAPTER VIII
DALSTON, MON AMOUR
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ABOUT
Bonus Levels is a utopian world-in-progress that unfolds as an ongoing series of software, videos, performances, and installations.
Conceived as a virtual novel, each chapter uses simulation as a medium to assemble site-specific collages of objects and places drawn from reality.
These critical fictions draw from the language of architecture and cinema to explore altered states of presence and memory that exist in digital space.
Each level is rendered visible to the observer through a first-person perspective, a flaneur's point of view where the desire to explore and the need for individual agency both exist.
BIO
Lawrence Lek (b. 1982, Frankfurt) explores the physical experience of simulated presence through software, hardware, installations and performance.
ABOUT